12/01/2010

Undercover User Experience Design - pdf

Undercover User Experience DesignBook Description
Once you catch the user experience bug, the world changes. Doors open the wrong way, websites don’t work, and companies don’t seem to care. And while anyone can learn the UX remedies usability testing, personas, prototyping and so on unless your organization ‘gets it’, putting them into practice is trickier.

Undercover User Experience is a pragmatic guide from the front lines, giving frank advice on making UX work in real companies with real problems. Readers will learn how to fit research, ideation, prototyping and testing into their daily workflow, and how to design good user experiences under the all-too-common constraints of time, budget and culture.

Table of contents

  1. Going undercover · Where you are now · The undercover manifesto
  2. Exploring the problem · Hit the ground running · Defining the problem · Culture · User research under the radar · Research outputs
  3. Generating ideas · Sketching · Collaborative design · Sharing the spark · Design principles
  4. Making it real · Design deliverables · Fidelity · Better deliverables
  5. Refining your solution · Testing with users · Critique · After launch
  6. Working with… · Working with developers · Working with visual designers · Working with content specialists · Working with product owners · Working with marketers · Working with SEO specialists · Working with senior managers · Working with Agile
  7. Where next? · Growing UX · UX leadership · Moving on · Over to you

About the Author
Cennydd Bowles leapt into the world of user experience eight years ago and hasn’t shut up about it since. He now works for Clearleft in Brighton, England and moonlights as a UX blogger, mentor and community evangelist. Cennydd is a regular public speaker (SXSW, IA Summit), a widely published writer (A List Apart, Johnny Holland, .net magazine) and co-conspirator of the UX London conference.

A self-confessed 'user experience professional', James Box works for Clearleft in the seaside town of Brighton, England. Part information architect and part interaction designer, when he's not building sandcastles on the beach, James crafts websites that are fun and easy to use. On those few occasions he’s not actually designing, you’ll probably find him writing or talking about the subject. Either that or reminiscing about how all these social networks used to be fields.

Book Details

  • Paperback: 192 pages
  • Publisher: New Riders Press; 1 edition (September, 2010)
  • Language: English
  • ISBN-10: 0321719905
  • ISBN-13: 978-0321719904
  • File Size: 6.6 MiB
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