12/08/2010

Winning Design! LEGO MINDSTORMS NXT Design Patterns for Fun and Competition - pdf

Winning Design! LEGO MINDSTORMS NXT Design Patterns for Fun and CompetitionBook Description
Winning Design! LEGO Mindstorms NXT Design Patterns for Fun and Competition is about design that works. It's about building with LEGO MINDSTORMS NXT for fun, for education, but especially for competition. Author James Trobaugh is an experienced coach and leader in the FIRST LEGO League. In this book, he shares his hard-won knowledge about design principles and techniques that contribute to success in robotics competitions.

Successful design for competition recognizes that at the critical moment, at the moment when the most people are watching, at the moment when you are the most stressed, that you have only one chance to "get it right". You therefore need designs that are proven and robust, that will withstand variation such as from a battery running down its charge, that won't be thrown off by changing light levels, that will repeatedly do just what you have designed them to do, no more, no less.

Winning Design! unlocks the secrets of reliable design using LEGO MINDSTORMS NXT. You'll learn proven design patterns that you can employ for common tasks such as turning, pushing, pulling. You'll reduce and compensate for variation in performance from battery charge levels and motor calibration differences. You'll produce designs that won't frustrate you by not working, but that will delight you with their reliable performance in the heat of competition.

  • Written by a coach who knows what it takes to field a winning team in competition
  • Useful to coaches who teach, and to students wanting to grow their skills
  • Presents proven design patterns that help take the stress out of competing

What you'll learn

  • Build using proven-in-competition design principles
  • Reduce variability in mechanical movements
  • Compensate for variability that you cannot eliminate
  • Prepare for success in FIRST LEGO League competition
  • Learn programming techniques employed by winning teams
  • Build competence and confidence in your team’s robotic design skills

Who this book is for
This book is aimed at students, parents, teachers, and coaches involved in LEGO MINDSTORMS NXT robot design and programming. Teachers and coaches will find the book to be a valuable teaching resource. Students and parents will find insight into good design practices. And all readers will enjoy the increased satisfaction that comes from building designs that actually work, and that can be relied upon to continue to work every time.

Table of Contents
Introduction
Chapter 1 What are the Requirements
Chapter 2 Chassis Designs
Part II Navigation
Chapter 3 Going Straight
Chapter 4 Consistent Steering
Chapter 5 Line Following
Chapter 6 Squaring Back Up
Chapter 7 Collision Detection
Part III Manipulation
Chapter 8 Passive Attachments
Chapter 9 Power Attachments
Chapter 10 Pneumatics
IV Programming
Chapter 11 Master Program
Chapter 12 Program Management
Chapter 13 Documentation & Backing Up

About the Author
James Trobaughhas been involved with FIRST LEGO League since 2004 as a coach for Team Super Awesome, and as a technical judge at LEGO World Festival. He is also the FLL director of the Forsyth Alliance in Forsyth County Georgia. James started out as a LEGO hobbyist by founding the North Georgia LEGO Train Club in 1998 and has found that LEGO robotics is a natural blending of his LEGO hobby and his day job as a software architect. The added bonus is the joy of getting to share his love of technology not only with his own children but with kids in general.

Book Details

  • Paperback: 312 pages
  • Publisher: Apress (November, 2010)
  • Language: English
  • ISBN-10: 1430229640
  • ISBN-13: 978-1430229643
  • File Size: 14.6 MiB
  • Hits: 679 times

iPod touch Made Simple - pdf

iPod touch Made SimpleBook Description
The iPod touch is much more than just music. You have all of the features of a PDA—including email, calendar, Google Maps, the App Store, and even phone capabilities—as well as the ability to watch movies and play your favorite games, all packed into Apple's sleek design. With iPod touch Made Simple, you’ll learn how to take advantage of all these features and more. Packed with over 1,000 visuals and screenshots, this book will help you master the all of the functions of the iPod touch and teach you time-saving techniques and tips along the way. Written by two successful smartphone trainers and authors, this is the go-to guide for the iPod touch.

What you’ll learn

  • Support for both Windows and Mac users
  • Sync and manage all your music on the iPod touch or your computer
  • Find the best App Store applications and games
  • Save time with Copy / Paste & Spotlight Search
  • Play music, videos, TV Shows, and podcasts
  • Sync playlists, videos, contacts, calendar, and notes
  • Fast email, phone, calendar, and browser Tips
  • Use Google Maps to find just about anything!
  • Bluetooth and Wi-Fi network setup & security
  • All the best tips and tricks for the touch screen

Who this book is for
This book is for those new to iPod touch, for those considering an iPod touch, and even for seasoned users who will learn new tips and techniques.

Book Details

  • Paperback: 686 pages
  • Publisher: Apress (November, 2010)
  • Language: English
  • ISBN-10: 1430231955
  • ISBN-13: 978-1430231950
  • File Size: 72.7 MiB
  • Hits: 471 times

Beginning Blender: Open Source 3D Modeling, Animation, and Game Design - pdf

Beginning Blender: Open Source 3D Modeling, Animation, and Game DesignBook Description
A new world of creative possibilities is opened by Blender, the most popular and powerful open source 3D and animation tool. Blender is not just free software; it is also an important professional tool used in animated shorts, television commercials and shows, as well as in production for films like Spiderman 2. Lance Flavell's Beginning Blender will give you the skills to start shaping new new worlds and virtual characters, and perhaps lead you down a new professional path.

Beginning Blender covers the latest Blender 2.5 release in depth. The book starts with with the creation of simple figures using basic modeling and sculpting. It then teaches how to bridge from modeling to animation, and from scene setup to texture creation and rendering, lighting, rigging and ultimately, full animation. You will create and mix your own movie scenes, and you will even learn the basics of games logic and how to deal with games physics.

Whether you are new to modeling, animation, and game design, or whether you are simply new to Blender, this book will show you everything you need to know to get your 3D projects underway.

What you'll learn

  • How to create models using sculpt mode, extrusion modeling, and more
  • Go beyond playing with color to learn procedural texturing and UV mapping
  • How to use light and depth of focus to make are realistic-looking model
  • Adding rigging and realistic animation
  • Using the compositor for movie mixing and lip-syncing animations
  • How to put the games engine and physics to work to create full-featured games

Who this book is for
This book is for those who are starting out in 3D, animation and games design. It also appeals to those who know about 2-D design and photography and would like to expand their skill set.

Table of Contents

  1. Introduction: What is Blender?
  2. Getting to know Blender
  3. Mesh Editing & Basic Modeling
  4. Texturing
  5. Lighting
  6. Basic Rigging
  7. Advance Rigging
  8. Animating
  9. Mixing Movies: The Compositor
  10. Games Engine
  11. Physics Simulation
  12. Going further

About the Author
Lance Flavell is a 3D modeling and animation teacher with an animation diploma from Auckland's Media Design School. He has a strong interest in teaching students how to use Open Source software, especially Blender, to create and explore 3D computer graphics.

Book Details

  • Paperback: 448 pages
  • Publisher: Apress (November, 2010)
  • Language: English
  • ISBN-10: 1430231262
  • ISBN-13: 978-1430231264
  • File Size: 17.0 MiB
  • Hits: 1,376 times

Windows Communication Foundation 4 Step by Step - pdf

Windows Communication Foundation 4 Step by StepBook Description
Your hands-on, step-by-step guide to building connected, service-oriented applications.

Teach yourself the essentials of Windows Communication Foundation (WCF) 4 — one step at a time. With this practical, learn-by-doing tutorial, you get the clear guidance and hands-on examples you need to begin creating Web services for robust Windows-based business applications.

Discover how to:

  • Build and host SOAP and REST services
  • Maintain service contracts and data contracts
  • Control configuration and communications programmatically
  • Implement message encryption, authentication, and authorization
  • Manage identity with Windows CardSpace
  • Begin working with Windows Workflow Foundation to create scalable and durable business services
  • Implement service discovery and message routing
  • Optimize performance with service throttling, encoding, and streaming
  • Integrate WCF services with ASP.NET clients and enterprise services components

Your Step by Step digital content includes:

  • Practice exercises
  • Downloadable code samples
  • Fully searchable online edition of the book — with unlimited access on the Web

About the Author
John Sharp is the author of Microsoft Windows Communication Foundation Step by Step and Microsoft Visual C# 2008 Step by Step. He is a principal technologist for Content Master Ltd., where he works on technology and training projects for a variety of international customers.

Book Details

  • Paperback: 736 pages
  • Publisher: Microsoft Press; 1 edition (November, 2010)
  • Language: English
  • ISBN-10: 0735645566
  • ISBN-13: 978-0735645561
  • File Size: 17.4 MiB
  • Hits: 1,766 times

Programming Microsoft LINQ in Microsoft .NET Framework 4 - pdf

Programming Microsoft LINQ in Microsoft .NET Framework 4Book Description
Dig into LINQ — and transform the way you work with data.

With LINQ, you can query data from a variety of sources — including databases, objects, and XML files — directly from Microsoft Visual Basic® or C#. Guided by data-access experts who’ve worked in depth with LINQ and the Microsoft development teams, you’ll learn how .NET Framework 4 implements LINQ, and how to exploit it. Clear examples show you how to deliver your own data-access solutions faster and with leaner code.

Discover how to:

  • Use LINQ to query databases, object collections, arrays, XML, Microsoft Excel® files, and other sources
  • Apply LINQ best practices to build data-enabled .NET applications and services
  • Manipulate data in a relational database with ADO.NET Entity Framework or LINQ to SQL
  • Read, write, and manage XML content more efficiently with LINQ to XML
  • Extend LINQ to support additional data sources by creating custom operators and providers
  • Examine other implementations, such as LINQ to SharePoint®
  • Use LINQ within the data, business, and service layers of a distributed application
  • Get code samples on the Web

About the Author
Paolo Pialorsi is a consultant, trainer, and author who specializes in developing distributed applications architectures and Microsoft SharePoint enterprise solutions. He is a founder of DevLeap, a company focused on providing content and consulting to professional developers. Paolo wrote “Programming Microsoft LINQ” and “Introducing Microsoft LINQ” both published by Microsoft Press, and is the author of three books in Italian language about XML and Web Services. He is also a regular speaker at industry conferences.

Marco Russo is a founder of DevLeap. He is a regular contributor to developer user communities and is an avid blogger on Microsoft SQL Server Business Intelligence and other Microsoft technologies. Marco provides consulting and training to professional developers on the Microsoft .NET Framework and Microsoft SQL Server. He wrote “Programming Microsoft LINQ” and “Introducing Microsoft LINQ” with Paolo Pialorsi, “Expert Cube Development with Microsoft SQL Server 2008 Analysis Services” with Alberto Ferrari and Chris Webb, and is the author of two books in Italian about C# and the common language runtime.

Book Details

  • Paperback: 704 pages
  • Publisher: Microsoft Press; 1 edition (November, 2010)
  • Language: English
  • ISBN-10: 0735640572
  • ISBN-13: 978-0735640573
  • File Size: 17.8 MiB
  • Hits: 2,184 times

Take Control of Your Paperless Office - pdf

Take Control of Your Paperless OfficeBook Description
Join Joe Kissell as he helps you clear up the chaos of an office overflowing with paper. With Joe’s guidance you can develop a personal clean-up strategy and choose your tools—a document scanner and the software you need to perform OCR (optical character recognition), devices and services for storing your digitized documents, and tools to categorize, locate, and view your digital document collections. Once you have your gear in hand, Joe then shows you convert your paper documents to digitized files and gives you ideas for how to organize your office workflow, explaining how to develop the day-to-day techniques that reduce the amount of time you spend pressing buttons, launching software, and otherwise managing your war on clutter.

In addition to all of the above, Joe clues you in to these paper-reducing tasks and skills:

  • How to scan or photograph documents you find while out and about—business cards, receipts, menus, flyers, and labels—so that you keep only digitized versions. Joe discusses a variety of mobile scanner options, with particular emphasis on using a camera-equipped iOS device, and lists similar options for employing Android and BlackBerry smartphones.
  • How to create a digitized image of your signature so that you can create, sign, and share documents digitally, rather than printing them for the sole purpose of signing them with a pen.
  • How to set up your computer to send and receive faxes so that you can avoid using a physical fax machine with paper input and output. Joe describes both using a fax modem and taking advantage of various online fax services.
  • How to use common techniques for reducing paper—paperless billing, online bank statements, and more—and less common practices, such as using paperless postal mail services and check depositing services. Joe also gives effective tips for reducing the amount of catalogs, junk mail, and paper that you receive.

Questions answered in the ebook include:

  • What is a “searchable PDF” and why is it key to a paperless office?
  • How should I back up my important digital documents?
  • What differentiates “document scanners” from other types of scanners?
  • What’s available in the way of mobile document scanners?
  • What, if anything, does TWAIN stand for, and should my scanner support it?
  • What will OCR software do for me, and what special features should I look for?
  • What scanners and OCR products does Joe recommend?
  • How can I use AppleScript to automate my workflow for scanning documents?
  • What paper documents should I keep in physical form?
  • How can I use PDFpen or Acrobat Pro to add a signature to a PDF?
  • What naming and categorization schemes should I use for my documents?
  • Where should I store my digital documents?
  • What should I keep in mind if I want to share my documents with others?
  • How can I access my digital documents remotely?
  • How can an iPad, iPhone, or other device help me reduce the use of paper?
  • Is it better to use a fax modem or a fax-to-email gateway?

Book Details

  • Paperback: 118 pages
  • Publisher: TidBITS Publishing, Inc.; 1 edition (November, 2010)
  • Language: English
  • ISBN-10: 1615420940
  • ISBN-13: 978-1615420940
  • File Size: 6.0 MiB
  • Hits: 305 times

Take Control of iPhone and iPod touch Networking & Security, iOS 4 Edition - pdf

Take Control of iPhone and iPod touch Networking & Security, iOS 4 EditionBook Description
Basic network connections from an iPhone or iPod touch are simple to make, but sometimes you need to go beyond the basics, whether to make unusual connections or to establish connections that are private and secure. In this ebook, you’ll learn how networking expert Glenn Fleishman thinks about networking, and profit from his explanations and advice on key networking topics, such as the ins and outs of how you can create secure Wi-Fi connections, exploit alternative 3G data plans, tether your devices, conserve 3G data, connect Bluetooth devices, access files stored on local computers and in the cloud, protect personal data on your mobile device, and use Find My iPhone and other remote tracking software.

Inside, you’ll find advice and steps for how to:

  • Make Wi-Fi connections: Connect via Wi-Fi at home or work, at a public hotspot, and with (or without) various forms of security. Glenn discusses the more modern and favored WPA and WPA2 security methods, and he explains why WEP and MAC addressing should be avoided (but how to deal with them if you must). You’ll also find tips for setting up your home network to best work with the 2.4 GHz 802.11n networking found in the iPhone 4 and fourth-generation iPod touch.
  • Connect your iPhone via 3G: Decide which data plan to sign up for, and get advice on limiting your use of the 3G network to stay within the bounds of your plan. Although Glenn focuses on AT&T’s plans in the United States, overall, the information he provides is appropriate for everyone, no matter where you are. You’ll also find tips about traveling to a different country with your iPhone.
  • Connect your iPod touch via 3G: Learn about alternative 3G plans (in the United States) that put various mobile devices on the Internet.
  • Use Bluetooth: Connect Bluetooth devices, such as headsets and keyboards, to your iPhone or iPod touch. Also learn how peer-to-peer pairing lets you connect multiple iOS devices to play a game.
  • Access remote documents: Learn how to access remote documents wirelessly and find steps for using a variety of file-sharing apps, including Air Sharing HD, GoodReader, Dropbox, and iDisk.
  • Control a computer remotely: Use a third-party app on your iOS device to take control of other computers remotely. Specific steps are given for iTeleport and LogMeIn Ignition.
  • Protect your data and privacy: Understand what aspects of your documents, passwords, and privacy could be at risk should the wrong person gain access to your device or its network communications. You’ll get advice for how to take preventative actions, and learn what you can do if your device is lost or stolen.

Book Details

  • Paperback: 165 pages
  • Publisher: TidBITS Publishing, Inc.; 1 edition (November, 2010)
  • Language: English
  • ISBN-10: 1615420924
  • ISBN-13: 978-1615420926
  • File Size: 6.2 MiB
  • Hits: 232 times

Real World Instrumentation with Python: Automated Data Acquisition and Control Systems - pdf

Real World Instrumentation with Python: Automated Data Acquisition and Control SystemsBook Description
Learn how to develop your own applications to monitor or control instrumentation hardware. Whether you need to acquire data from a device or automate its functions, this practical book shows you how to use Python’s rapid development capabilities to build interfaces that include everything from software to wiring. You get step-by-step instructions, clear examples, and hands-on tips for interfacing a PC to a variety of devices.

Use the book’s hardware survey to identify the interface type for your particular device, and then follow detailed examples to develop an interface with Python and C. Organized by interface type, data processing activities, and user interface implementations, this book is for anyone who works with instrumentation, robotics, data acquisition, or process control.

  • Understand how to define the scope of an application and determine the algorithms necessary, and why it’s important
  • Learn how to use industry-standard interfaces such as RS-232, RS-485, and GPIB
  • Create low-level extension modules in C to interface Python with a variety of hardware and test instruments
  • Explore the console, curses, TkInter, and wxPython for graphical and text-based user interfaces
  • Use open source software tools and libraries to reduce costs and avoid implementing functionality from scratch

About the Author
John M. Hughes is an embedded systems engineer with over 30 years of experience in electronics, embedded systems and software, aerospace systems, and scientific applications programming. He was responsible for the surface imaging software on the Phoenix Mars Lander, and has worked on digital engine control systems for commercial and military aircraft, automated test systems, radio telescope data acquisition, and realtime adaptive optics controls for astronomy. Hughes has been using Python for many years in a variety of applications, including the software for a multiwavelength laser interferometer system for verifying the alignment of telescope mirror segments on the James Webb Space Telescope. He is currently using Python for imaging systems simulation and analysis at the University of Arizona.

Book Details

  • Paperback: 624 pages
  • Publisher: O’Reilly Media; 1 edition (November, 2010)
  • Language: English
  • ISBN-10: 0596809565
  • ISBN-13: 978-0596809560
  • File Size: 9.8 MiB
  • Hits: 580 times

Building the Perfect PC, 3rd Edition - pdf

Building the Perfect PC, 3rd EditionBook Description
Build a PC that will outperform any brand-name box on the market

Yes, even if you're not a total geek you can build your own PC — and we guarantee it's worth the effort. You'll discover that the quality is better and the cost is much lower than any comparable off-the-shelf PC you can buy. Design the custom computer you want, and have fun doing it.

  • Get high-quality PC hardware from local stores and online vendors
  • Plan your computer project with a complete checklist
  • Create the ideal PC that will run Windows 7 or Linux
  • Take advantage of the latest multi-core CPUs
  • Assemble, test, and configure your PC with ease
  • Build a PC that meets your needs and fits your budget

Written by hardware experts, this book delivers complete instructions for building your own dream machine with high-quality components, whether it's a PC for general use, extreme gaming, a media center, or home server. Straightforward language, clear directions, and easy-to-follow illustrations make this guide a breeze for computer builders of any skill level, even those with no experience.

Building the Perfect PC presents six in-depth custom PC projects:

  • Mainstream PC — Fast, flexible, quiet, and reliable at a reasonable price
  • Extreme System — A wicked fast PC for video editing, gaming, and more
  • Media Center — One PC to replace your TiVo, game console, DVD, and CD player
  • Home Server — Ideal home network hub to store, share, and secure data
  • Appliance PC — A tiny, quiet, inexpensive PC you can put anywhere
  • Budget System — Reliable and highly functional at a low, low price

About the Author
Robert Bruce Thompson is a coauthor of Building the Perfect PC, Astronomy Hacks, and the Illustrated Guide to Astronomical Wonders. Thompson built his first computer in 1976 from discrete chips. It had 256 bytes of memory, used toggle switches and LEDs for I/O, ran at less than 1MHz, and had no operating system. Since then, he has bought, built, upgraded, and repaired hundreds of PCs for himself, employers, customers, friends, and clients. Robert spends most clear, moonless nights outdoors with his 10-inch Dobsonian reflector telescope, and is currently designing a larger, computerized, truss-tube Dobsonian that he plans to build.

Barbara Fritchman Thompson is a coauthor of Building the Perfect PC, PC Hardware Buyer’s Guide, Astronomy Hacks, and PC Hardware in a Nutshell. Barbara worked for 20 years as a librarian before starting her own home-based consulting practice, Research Solutions, and is also a researcher for the law firm Womble, Carlyle, Sandridge & Rice, PLLC. Barbara is an avid amateur astronomer.

Book Details

  • Paperback: 368 pages
  • Publisher: O’Reilly Media; Third Edition (November, 2010)
  • Language: English
  • ISBN-10: 1449388248
  • ISBN-13: 978-1449388249
  • File Size: 33.5 MiB
  • Hits: 543 times

SQL Pocket Guide, 3rd Edition - pdf

SQL Pocket Guide, 3rd EditionBook Description
If you’re a programmer or database administrator who uses SQL in your day-to-day work, this popular pocket guide is the ideal on-the-job reference. You’ll find many examples that address the language’s complexity, along with key aspects of SQL used in IBM DB2 Release 9.7, MySQL 5.1, Oracle Database 11g Release 2, PostgreSQL 9.0, and Microsoft SQL Server 2008 Release 2.

SQL Pocket Guide describes how these database systems implement SQL syntax for querying, managing transactions, and making changes to data. It also shows how the systems use SQL functions, regular expression syntax, and type conversion functions and formats.

All example SQL statements in this book execute against a set of tables, with data that you can quickly download. The third edition covers important database changes, including:

  • Oracle’s support of the recursive WITH syntax, and addition of PIVOT and UNPIVOT operators
  • Functions new to Oracle, such as LISTAGG, NTH_VALUE, and more
  • PostgreSQL's support of recursive WITH and some window functions
  • DB2 syntax and datatypes, some compatible with Oracle
  • MySQL features such as the TIMESTAMP type and the TO_SECONDS function

About the Author
Jonathan Gennick is an SQL aficionado who writes extensively on the SQL language and other database topics. He is the author of several books, and also a number of articles in Oracle Magazine. He is currently a book editor focusing on database titles, primarily involving Oracle and SQL Server.

Details

  • Paperback: 208 pages
  • Publisher: O’Reilly Media; Third Edition (November, 2010)
  • Language: English
  • ISBN-10: 1449394094
  • ISBN-13: 978-1449394097
  • File Size: 6.0 MiB
  • Hits: 985 times

12/07/2010

Your Digital Afterlife: When Facebook, Flickr and Twitter Are Your Estate, What’s Your Legacy? - pdf

Your Digital Afterlife: When Facebook, Flickr and Twitter Are Your Estate, What's Your Legacy?Book Description
Almost without realizing it, we have shifted toward an all-digital culture. Future heirlooms like family photos, home movies, and personal letters now exist only in digital form, and in many cases they are stored using popular services like Flickr, YouTube, and Gmail. These digital possessions form a rich collection that chronicles our lives and connects us to each other.

But have you considered what will happen to your treasured digital possessions when you die?

Unfortunately the answer isn’t as certain as we might presume. There are numerous legal, cultural, and technical issues that could prevent access to these assets, and if you don’t take steps to make them available to your heirs, your digital legacy could be lost forever.

Written by the creators of TheDigitalBeyond.com, this book helps you secure your valuable digital assets for your loved ones and perhaps posterity. Whether you’re the casual email user or the hyper-connected digital dweller, you’ll come away with peace of mind knowing that your digital heirlooms won’t be lost in the shuffle.

Review
To be ahead of one’s time usually means stepping to the side of one’s time in order to see it clearly. This book does just that, putting our digital lives and afterlives into sharp focus. Fascinating.
–David Eagleman, neuroscientist and author

Death is the final frontier of cyberspace–and this book provides a road map to the key issues, problems and future prospects for bridging this ultimate transition with dignity, security and grace.
–Daniel “Dazza” Greenwood, eCitizen Foundation

Carroll and Romano explain the challenges of the digital afterlife, and provide workable strategies for safeguarding your digital assets.  This book is the perfect first step toward securing your digital legacy.
–Fred Stutzman, ClaimID.com

Your Digital Afterlife is the first book to take on the looming topic of dealing with death and online identity. It’s a must-read in the digital era!
–Jeremy Toeman, CEO and founder, Legacy Locker

About the Author
Since 2008, John Romano and Evan Carroll have researched and wrote about the budding digital afterlife community. They first presented their research to a crowded room at the South By Southwest conference (SXSW) in 2009, and were immediately mentioned on NPR’s “All Tech Considered”.
John and Evan then created The Digital Beyond–thedigitalbeyond.com–as a think tank for digital death and legacy issues. The site has grown into the go-to source for digital afterlife information. The New York Times, Obit magazine, Orlando Sentinel, and The Austin Chronicle have mentioned The Digital Beyond and have consulted John and Evan on related stories. In November 2009, they appeared on CNN in a featured video story, “Planning Your Digital Afterlife.” They returned to SXSW in 2010 to host another session called “Become Immortal: Understanding the Digital Afterlife.”

Book Details

  • Paperback: 216 pages
  • Publisher: New Riders Press; 1 edition (November, 2010)
  • Language: English
  • ISBN-10: 0321732286
  • ISBN-13: 978-0321732286
  • File Size: 7.5 MiB
  • Hits: 259 times

Apple Pro Training Series: Motion 4 Quick-Reference Guide - pdf

Apple Pro Training Series: Motion 4 Quick Reference GuideBook Description
Designed as a desktop companion for both editors and motion graphics pros, this is the perfect at-a-glance guide to Motion 4. Master trainer Jem Schofield delivers a crash course on how Motion thinks (groups, layers, objects, and behavior-based animation), and meticulously guides you through the essential techniques and tools for animation, motion graphics, visual effects, and 3D design in a concise look-up format.  The guide also provides a great summary of what's new in Motion including enhanced 3D shadows, reflections, and depth of field; the ability to "fly" a camera from one object to another; ripple text characters on and off the screen with ease; animate date and time sequences automatically; Motion's remarkable new linking behavior, and more.

About the Author
Jem Schofield is a producer and creative director who teaches and consults on production and post-production solutions throughout the United States. His company, Buttons Productions, produces video, motion graphics, DVD, and audio projects for commercial and broadcast clients. Jem is an Apple Certified Master Trainer in Final Cut Pro, Motion, and DVD Studio Pro.

Book Details

  • Paperback: 168 pages
  • Publisher: Peachpit Press; 1 edition (November, 2010)
  • Language: English
  • ISBN-10: 0321636775
  • ISBN-13: 978-0321636775
  • File Size: 7.1 MiB
  • Hits: 180 times

Five-Star Apps: The best iPhone and iPad apps for work and play - pdf

Five Star Apps: The best iPhone and iPad apps for work and playBook Description
It can be a concierge, camera, flashlight, game console, magazine, photo editor, panorama maker, note taker, travel planner, radio, bookstore, night-sky guide, GPS, music player, music maker, and plenty more…if only you could figure out which of the 250,000 (and counting) apps to put on your iPhone or iPad or iPod touch.

Author Glenn Fleishman set out to discover how to use your device to find a movie, read a book, retrieve a distant file, make a phone call, play a strategy game—to accomplish a host of useful, and sometimes completely unuseful, tasks. Glenn sifted through and road tested thousands of apps to find the nearly 200 programs that fit his criteria for interesting, entertaining, useful—and essential—five-star apps. His clear-eyed selections will surprise and charm you and help you complete tasks, have fun, be creative, and learn something.

Want to read a book or PDF or follow your Twitter, RSS , or Facebook feeds? You'll find the perfect app for the job.

Ready to find the best action, word, and strategy games—so good, you may never put down your iPhone? We know the ones.

Yearning for Thai food in an unfamiliar neighborhood or looking to reserve a table at a local restaurant? This book points you to the perfect apps.

Need to track the delivery status of a package or turn your device into a barcode reader? Start reading and start scanning.

Want to watch a movie—either from the studios or of your own creation? Glenn can direct you to the perfect app. Plus essential apps that will stream music, make you more productive, keep track of files, and much, much more.

Book Details

  • Paperback: 240 pages
  • Publisher: Peachpit Press; 1 edition (November, 2010)
  • Language: English
  • ISBN-10: 0321751434
  • ISBN-13: 978-0321751430
  • File Size: 19.4 MiB
  • Hits: 568 times

Composition: From Snapshots to Great Shots - pdf

Composition: From Snapshots to Great ShotsBook Description
Now that you've bought that amazing new DSLR, you need a book that goes beyond the camera manual to teach you how to take those great shots. One key element is composition—the creative arrangement of components in the shot, and the way a viewer's eye travels through an image.

With Composition: From Snapshots to Great Shots, author and photographer Laurie Excell starts with the basics of composition and explores how the elements of color, shape, angles, and contrast work to create compelling images. Contributing photographers, John Batdorff, David Brommer, Rick Rickman, and Steve Simon, provide unique perspectives on black and white, sports, art history, and other subjects related to composition. Beautifully illustrated with large, vibrant photos, this book teaches you how to take control of your photography to get the image you want every time you pick up the camera.

Follow along with your friendly and knowledgeable guides, and you will learn about:

  • Key camera features that affect composition, including the exposure triangle (ISO, aperture, and shutter speed)
  • Shadow and light and how to direct the viewer's eye to your subject
  • Lines and shapes that create visual paths to points of interest in your image
  • The role of color—using complementary or contrasting colors—to add your own unique artistic expression
  • Spatial relationship and placing your subject within the frame for portraits, action shots, or landscapes

And once you've got the shot, show it off! Join the book's Flickr group, share your photos, and discuss how you use your camera to get great shots at flickr.com/groups/composition_fromsnapshotstogreatshots.

Book Details

  • Paperback: 272 pages
  • Publisher: Peachpit Press; 1 edition (November, 2010)
  • Language: English
  • ISBN-10: 0321741323
  • ISBN-13: 978-0321741325
  • File Size: 35.5 MiB
  • Hits: 731 times

Ordering Disorder: Grid Principles for Web Design - pdf

Ordering Disorder: Grid Principles for Web DesignBook Description
The grid has long been an invaluable tool for creating order out of chaos for designers of all kinds—from city planners to architects to typesetters and graphic artists. In recent years, web designers, too, have come to discover the remarkable power that grid-based design can afford in creating intuitive, immersive, and beautiful user experiences.

Ordering Disorder delivers a definitive take on grids and the Web. It provides both the big ideas and the brass-tacks techniques of grid-based design. Readers are sure to come away with a keen understanding of the power of grids, as well as the design tools needed to implement them for the World Wide Web.

Table of Contents
1. Introduction to Grid Thinking. Examines the underlying humanistic principles of searching for order within disorder, and how grid systems are derived from those core universal motivations. Includes a personal reflection on why grids are important.

2. A Brief History of Grids. Examines grid systems in nature, early, pre-graphic design explorations of grid concepts, and the origins of modern principles for construction and use of grids. Includes numerous historical illustrations and annotations.

3. Contemporary Grids and the Internet. Examines recent notable examples of grids in print, and focuses on how grids have migrated online. Discusses parallels with and deviations from grid principles in print. Includes numerous illustrations.

4. Grids: How to. A step-by-step guide to creating a Web page based on a strong, rational grid, with in-depth discussion of the principles at work in every step. Also includes shorter in-depth examinations of outlier additional, smaller design problems.

Details

  • Paperback: 192 pages
  • Publisher: New Riders Press; 1 edition (November, 2010)
  • Language: English
  • ISBN-10: 0321703537
  • ISBN-13: 978-0321703538
  • File Size: 7.7 MiB
  • Hits: 925 times

Captured: Lessons from Behind the Lens of a Legendary Wildlife Photographer - pdf

Captured: Lessons from Behind the Lens of a Legendary Wildlife PhotographerBook Description
Captured: Behind the Lens of a Legendary Wildlife Photographer is more than just a photography book—it’s a chronicle of more than 30 years’ worth of unbelievable moments that only nature can reveal.

And Moose Peterson is more than just a wildlife photographer—he’s a storyteller in both prose and pictures.

If you’re looking for the ultimate guide to wildlife photography from a man who has devoted his entire career to capturing nature’s finest and most rare moments, you’ll find it here in Captured.

If you’re looking to be transported into the wild to confront a grizzly bear and her cubs, stumble upon a pack of wolves, or capture an owl in flight, you’ll find it here, as well. You’ll also find a healthy dose of inspiration as the stories behind the photos are revealed as only Moose can tell them.

In the end, you’ll come away with invaluable photographic techniques gained through a lifetime of experience and a new appreciation for the passion of wildlife photography. You’ll gain knowledge that you can put to use on your next excursion into the wild, your local or state park, or even your own backyard.

About the Author
A Nikon Legend Behind the Lens, Lexar Elite Photographer, recipient of the John Muir Conservation Award, Research Associate with the Endangered Species Recovery Program, published in over 130 magazines worldwide, author of 23 books and lecturing across the country to thousands upon thousands of photographers barely covers the work and goals of wildlife photographer Moose Peterson.

One of the original Nikon shooters to receive the D1 in 1999, Moose embraced this new technology becoming the only wildlife photographer in the world to shoot strictly digital in the early years. A beta site for all the major hardware and software manufacturers, Moose continues his main goal of photographing the life history of North America 's endangered wildlife and wildplaces using the latest tools. A creative innovator of new techniques both behind the camera and the computer is the driving force behind his photography and goals.

Book Details

  • Paperback: 312 pages
  • Publisher: New Riders Press; 1 edition (October, 2010)
  • Language: English
  • ISBN-10: 0321720598
  • ISBN-13: 978-0321720597
  • File Size: 101.8 MiB
  • Hits: 363 times

Designing the Obvious: A Common Sense Approach to Web & Mobile Application Design, 2nd Edition - pdf

Designing the Obvious: A Common Sense Approach to Web & Mobile Application Design, 2nd EditionBook Description
Designing the Obvious belongs in the toolbox of every person charged with the design and development of Web-based software, from the CEO to the programming team. Designing the Obvious explores the character traits of great Web applications and uses them as guiding principles of application design so the end result of every project instills customer satisfaction and loyalty. These principles include building only whats necessary, getting users up to speed quickly, preventing and handling errors, and designing for the activity. Designing the Obvious does not offer a one-size-fits-all development process–in fact, it lets you use whatever process you like. Instead, it offers practical advice about how to achieve the qualities of great Web-based applications and consistently and successfully reproduce them.

This latest edition updates examples to show the guiding principles of application design in action on today’s web, plus adds new chapters on strategy and persuasion. It offers practical advice about how to achieve the qualities of great Web-based applications and consistently and successfully reproduce them.

About the Author
Robert Hoekman, Jr, is a passionate and outspoken user experience strategist and a prolific writer who has written dozens of articles and has worked with MySpace, Seth Godin (Squidoo), Adobe, Automattic, United Airlines, and countless others. He gives in-house training sessions and has spoken at industry events all over the world, including An Event Apart, Voices That Matter, Web App Summit, SXSW, Future of Web Design, and many more.

Robert is the author of Designing the Moment (New Riders) (www.rhjr.net/s/dtm), a collection of 31 stories on design solutions from real projects and the principles used to solve them. He also coauthored Web Anatomy (New Riders) (www.rhjr.net/s/wa), which introduces "interaction design frameworks" as an essential part of an effective reuse strategy, with revered design researcher Jared Spool.

Book Details

  • Paperback: 304 pages
  • Publisher: New Riders Press; 2 edition (November 26, 2010)
  • Language: English
  • ISBN-10: 0321749855
  • ISBN-13: 978-0321749857
  • File Size: 6.9 MiB
  • Hits: 886 times

Effortless E-Commerce with PHP and MySQL - pdf

Effortless E Commerce with PHP and MySQLBook Description
In this comprehensive guide to creating an e-commerce Web site using PHP and MySQL, renowned author Larry Ullman walks you through every step—designing the visual interface, creating the database, presenting content, generating an online catalog, managing the shopping cart, handling the order and the payment process, and fulfilling the order—always with security and best practices emphasized along the way. Even if you're an experienced Web developer, you're guaranteed to learn something new. The book uses two e-commerce site examples—one based on selling physical products that require shipping and delayed payment, and another that sells non-physical products to be purchased and delivered instantly—so you see the widest possible range of e-commerce scenarios. In 11 engaging, easy-to-follow chapters, Effortless E-Commerce with PHP and MySQL teaches you how to:

• Think of the customer first, in order to maximize sales
• Create a safe server environment and database
• Use secure transactions and prevent common vulnerabilities
• Incorporate different payment gateways
• Design scalable sites that are easy to maintain
• Build administrative interfaces
• Extend both examples to match the needs of your own sites

About the Author
Larry Ullman is the president of Digital Media and Communications Insights, Inc., a firm specializing in information technology (www.dmcinsights.com). He is the author of several bestselling programming and Web development books, including PHP and MySQL for Dynamic Web Sites: Visual QuickPro Guide. Larry also writes articles on these subjects and teaches them in small and large group settings. Despite working with computers, programming languages, databases, and such since the early 1980s, Larry still claims he's not a computer geek (but he admits he can speak their language).

Details

  • Paperback: 384 pages
  • Publisher: New Riders Press; 1 edition (November, 2010)
  • Language: English
  • ISBN-10: 0321656229
  • ISBN-13: 978-0321656223
  • File Size: 11.1 MiB
  • Hits: 1,003 times

12/05/2010

Pro Project Management with SharePoint 2010 - pdf

Pro Project Management with SharePoint 2010Book Description
Many successful project managers are beginning to utilize Microsoft SharePoint to drive their projects and operational initiatives. SharePoint Server provides teams with a centralized location for project information and facilitates collaboration between project team members. The intention of this book is to provide a hands-on case study that you can follow to create a complete project management information system (PMIS) using SharePoint Server 2010.

Each chapter is focused on a typical project management activity and demonstrates techniques that can be used to facilitate that activity. The book covers all project phases from managing requirements, implementation, testing and post production support. By the end of the book you'll have a toolbox full of solutions and plenty of working examples. With these you'll be able to build your own PMIS uniquely suited to your organization.

What you'll learn

  • Create custom lists and content types
  • Handle incoming emails
  • Use web parts to customize your SharePoint portal
  • Implement key performance indicators (KPI)
  • Integrate Excel charting capability
  • Build a state machine workflow
  • Create custom forms using InfoPath
  • Develop a simple approach for prioritizing requirements
  • Provide tools for managing agile development (sprints, backlog, burn down, etc.)
  • Communicate development and testing metrics

Who this book is for
This book is intended primarily for project managers and IT professionals that would like to leverage Microsoft's SharePoint technologies to help manage projects within their organization. Also, developers who are responsible for implementing a PMIS will find this book invaluable. Most of the projects presented in this book can be implemented without writing any code.

About the Author
Mark Collins has developed software for over 25 years, mostly using the Microsoft stack. He has served many roles including development manager, architect, team lead, database administrator, and project manager. He has extensive experience in retail (point-of-sale and inventory) and customer relationship management (CRM) solutions. Mark currently serves as a senior software engineer for a nonprofit organization, providing a custom CRM, mail processing, and fulfillment system.

Book Details

  • Paperback: 400 pages
  • Publisher: Apress; 1 edition (November, 2010)
  • Language: English
  • ISBN-10: 1430228296
  • ISBN-13: 978-1430228295
  • File Size: 10.9 MiB
  • Hits: 1,445 times

Python Algorithms: Mastering Basic Algorithms in the Python Language - pdf

Python Algorithms: Mastering Basic Algorithms in the Python LanguageBook Description
Python Algorithms explains the Python approach to algorithm analysis and design. Written by Magnus Lie Hetland, author of Beginning Python, this book is sharply focused on classical algorithms, but it also gives a solid understanding of fundamental algorithmic problem-solving techniques.

  • The book deals with some of the most important and challenging areas of programming and computer science, but in a highly pedagogic and readable manner.
  • The book covers both algorithmic theory and programming practice, demonstrating how theory is reflected in real Python programs.
  • Well-known algorithms and data structures that are built into the Python language are explained, and the user is shown how to implement and evaluate others himself.

What you'll learn

  • Transform new problems to well-known algorithmic problems with efficient solutions, or show that the problems belong to classes of problems thought not to be efficiently solvable.
  • Analyze algorithms and Python programs both using mathematical tools and basic experiments and benchmarks.
  • Prove correctness, optimality, or bounds on approximation error for Python programs and their underlying algorithms.
  • Understand several classical algorithms and data structures in depth, and be able to implement these efficiently in Python.
  • Design and implement new algorithms for new problems, using time-tested design principles and techniques.
  • Speed up implementations, using a plethora of tools for high-performance computing in Python.

Who this book is for
The book is intended for Python programmers who need to learn about algorithmic problem-solving, or who need a refresher. Students of Computer Science, or similar programming-related topics, such as bioinformatics, may also find the book to be quite useful.

About the Author
Magnus Lie Hetland is an associate professor of algorithms at the Norwegian University of Science and Technology, NTNU. Even though he loves learning new programming languages&emdash;even quite obscure ones&emdash;Magnus has been a devoted Python fan and an active member of the Python community for many years, and is the author of the popular online tutorials “Instant Python” and “Instant Hacking.” His has written publications including Practical Python and Beginning Python, as well as several scientific papers. When he isn’t busy staring at a computer screen, he may be found reading (even while bicycling), acting (in a local theater group), or gaming (mostly role-playing games).

Book Details

  • Paperback: 336 pages
  • Publisher: Apress; 1 edition (November, 2010)
  • Language: English
  • ISBN-10: 1430232374
  • ISBN-13: 978-1430232377
  • File Size: 5.4 MiB
  • Hits: 2,545 times

Learn iPhone and iPad Cocos2D Game Development - pdf

Learn iPhone and iPad Cocos2D Game DevelopmentBook Description
Learn iPhone and iPad Cocos2D Game Development provides a rock-solid introduction to the cocos2d iPhone game engine and related tools. It focuses on the process of creating several games made entirely with cocos2d and little to no iPhone SDK and OpenGL code. By creating 2-3 sample games over the course of the book, you’ll learn key concepts of the cocos2d game engine and relevant tools like Zwoptex (TextureAtlas), ParticleDesigner (Particle Effects), and others.

The example games are modeled after popular App Store games so that they are relevant, recognizable, and immediately fun and inspiring. The games increase in complexity and highlight common recurring cocos2d beginner questions. As you move along, you’ll learn about possible stumbling blocks and how to navigate them successfully. As you move from beginning to advanced, you’ll encounter general game programming wisdom, tips for performance improvement, as well as pointers to alternative implementations and further reading.

It is assumed that the reader has previous programming knowledge but not necessarily with Objective-C. Related topics such as Xcode, Objective-C, the iPhone SDK, and OpenGL are only discussed where absolutely necessary.

What you’ll learn

  • Familiarity with the core cocos2d game engine API and the Box2d physics engine
  • Understanding of the process and best practices of game development, in the context of cocos2d and its related tools
  • Enthusiasm and excitement to create your own games paired with a realization that you are able to create games which can compete on the App Store
  • Where to go from here: further information and alternative implementations

Who this book is for
The book is aimed at beginning game developers looking for an easier and even more powerful way to create compelling 2D graphics using OpenGL and Objective-C. It is assumed that the reader will have some knowledge of object-oriented programming and the Apple and iPhone/iPad developer environment.

About the Author
Steffen Itterheim is a professional Game & Tool Developer. He's worked for Electronic Arts Phenomic for the past seven years. Be it scripting, programming, or foreign languages, he's done it all. He has extensive experience with game localization including non-western languages and locales, and he also knows the Lua scripting language inside out. He learned English by watching too much American TV. Steffen currently lives in Ingelheim, Germany.

Book Details

  • Paperback: 416 pages
  • Publisher: Apress (November, 2010)
  • Language: English
  • ISBN-10: 1430233036
  • ISBN-13: 978-1430233039
  • File Size: 18.4 MiB
  • Hits: 1,555 times

Enterprise iPhone and iPad Administrator’s Guide - pdf

Enterprise iPhone and iPad Administrators GuideBook Description
Are you an IT professional involved in deploying the iPhone and or iPad in your company or organization? Do you have fellow employees who are eager to use their iPhones and iPads for work? Then this is the book for you. Enterprise iPhone and iPad Administrator's Guide provides step-by-step instructions on how to deploy and integrate the iPhone within a range of professional environments from large businesses and educational institutions to medium-sized offices. This book ensures that the process is achieved in a streamlined, efficient, and cost-effective manner.

The guide begins with an introduction to basic deployment concerns, then moves into actual methods and tools that you can use to streamline the deployment process. Next, an in-depth discussion of configuration and provisional profiles helps you deliver solid device setup, security, and adherence to organization policies. Finally, you'll learn how to use existing help desk teams to provide effective user support. Also included is coverage of the latest iPhone- and iPad-specific enterprise technologies (such as push notification and calendaring tools) as well as internal iPhone and iPad applications and web-based solutions for businesses.

What you'll learn

  • Activate and deploy the iPhone and iPad (and iTunes if it will serve as a sync conduit for users).
  • Use the iPhone and iPad built-in client management capabilities.
  • Support iPhone- and iPad-specific services both inside and outside of a private network, provisioning security profiles and applications to users.
  • Provide effective user support, both in the office and in the field.

Who this book is for
This book is intended for IT staff members that will be charged with planning an iPhone and ipad implementation or pilot program, as well as those that will be charged with ultimately deploying and provisioning the devices and delivering support to iPhone and iPad users. Readers should have an existing background in IT management, systems administration, and end user support working in a medium to large business or enterprise environment.

About the Author
Charles Edge has been working with Apple products since he was a child. Professionally, Charles started with the Mac OS and Apple server offerings in1999 after years working with various flavors of Unix. Charles began his consulting career working with Support Technologies and Andersen Consulting. In 2000, he found a new home at 318, a consulting firm in Santa Monica, California which is now the largest Mac consultancy in the country. At 318, Charles leads a team of over 40 engineers and has worked with network architecture, security and storage for various vertical and horizontal markets. Charles has spoken at a variety of conferences including DefCon, BlackHat, LinuxWorld, MacWorld and the WorldWide Developers Conference. Charles’ first book, Mac Tiger Server Little Black Book, can be purchased through Paraglyph Press. Charles recently hung up his surfboard and moved to Minneapolis, Minnesota, with his wife, Lisa. Charles can be contacted at krypted@mac.com

Book Details

  • Paperback: 392 pages
  • Publisher: Apress; 1 edition (November, 2010)
  • Language: English
  • ISBN-10: 1430230096
  • ISBN-13: 978-1430230090
  • File Size: 17.9 MiB
  • Hits: 1,563 times

Beginning Windows Phone 7 Development - pdf

Beginning Windows Phone 7 DevelopmentBook Description
Microsoft is injecting new energy into the smart phone marketplace with the sophisticated Windows Phone 7. This new energy equates to new opportunities for you, the mobile developer. Beginning Windows Phone 7 Development has been written specifically to help you seize these opportunities and begin creating applications for this exciting new mobile device platform.

Beginning Windows Phone 7 Development
starts with the basics, walking you through the process of downloading and setting up the right development tools, including Visual Studio, Expression Blend, Silverlight SDK, and Windows Phone SDK. The book then takes you step-by-step though the development process as you build and deploy a complete application with a highly sophisticated user interface. Finally, you’ll receive step-by-step instructions on selling your applications through the Microsoft Phone Marketplace.

What you’ll learn

  • Create effective networked applications
  • Leverage your phone's GPS capabilities from within your application
  • Interact with the phone's built-in functionality (camera, contacts, maps, accelerometer, video and web browser to name but a few)
  • Construct highly graphical and responsive user interfaces quickly and easily using the features that Microsoft has provided for you
  • How to package and distribute your applications both for personal distribution and through the Windows Phone Marketplace

Who this book is for
This book is for anyone interested in developing applications for the Windows Phone 7. You might be an existing .NET developer looking for a new creative angle or perhaps an iPhone or Android developer looking for a new opportunity.

If you have an understanding of basic .NET coding practices then this book if for you.

About the Author
Henry Lee, founder of New Age Solution, is currently working on Silverlight and Windows Phone applications for both Line of Business Enterprise applications. In particular he is focussing on high-end data visualization tools for operations and sales and marketing applications.

Since founding New Age Solution, he has been active in the development community speaking at IEEE in Jacksonville and the Orlando and Tampa Code Camps.

Book Details

  • Paperback: 480 pages
  • Publisher: Apress; 1 edition (November, 2010)
  • Language: English
  • ISBN-10: 1430232161
  • ISBN-13: 978-1430232162
  • File Size: 18.6 MiB
  • Hits: 2,072 times

Motion Graphics with Adobe Creative Suite 5 Studio Techniques - pdf

Motion Graphics with Adobe Creative Suite 5 Studio TechniquesBook Description
Almost all motion graphics artists today use After Effects, Photoshop, or Illustrator to some degree in their projects. But how do they decide which tool is best for the job and how can they utilize the various components in the Creative Suite together for the most efficient and effective workflow?

This book cuts to the chase and shows readers an in-depth view of the various components in the Creative Suite as best utilized in professional motion graphics projects. With 4-color artwork from real-life productions sprinkled throughout, this inspiring and practical guide will show intermediate to advanced readers what they need to know to incorporate CS5 in their own work.

In the first half of the book, readers learn about design essentials as related to motion graphics, including typography, logo animation, repairing and retiming footage, stylizing footage, background design, 3D objects and cameras, audio design, and vector design.

The second half of the book focuses on real-world design explorations including chapters on broadcast package design, title sequences, DVD menu design, motion control 3D, character animation techniques, and panoramic images.The accompanying DVD brings it all together by providing source footage and project files, allowing readers to experiment on their own.

About the Author
Richard Harrington is a certified instructor for Adobe and Apple and a practiced expert in motion graphic design and digital video. Rich is a member of the National Association of Photoshop Professionals Instructor Dream Team, and a popular speaker on the digital video circuit. He has chaired conferences since 2003 for the National Association of Broadcasters.

Rob Birnholz  is a motion graphics pro who has worked in features, broadcast, corporate, trade shows, and more. He is a nationally recognized Adobe After Effects expert, skilled Final Cut Pro editor and a popular speaker and demo artist at user groups and industry trade shows. His After Effects tutorials are featured on leading websites including Toolfarm (where he is a Resident Expert) and Red Giant TV.

Ian Robinson is a motion graphics designer, instructor, photographer, and co-owner of SoftBox Media LLC. He has worked with Discovery Communications, National Geographic International, and various production and post-production facilities. He is apopular trainer on Motion at lynda.com.

Book Details

  • Paperback: 456 pages
  • Publisher: Adobe Press; Pap/Dvdr edition (September, 2010)
  • Language: English
  • ISBN-10: 0321719697
  • ISBN-13: 978-0321719690
  • File Size: 18.8 MiB
  • Hits: 561 times

Adobe Premiere Elements 9 Classroom in a Book - pdf

Adobe Premiere Elements 9 Classroom in a BookBook Description
Adobe Premiere Elements 9 Classroom in a Book is the fastest, easiest, most comprehensive way to learn  Adobe’s consumer-targeted video editing software. Each of the 13 chapters in this step-by-step, project-based guide contains a project that builds on your growing knowledge of the program, while end-of-chapter review questions reinforce each lesson.

This new cross-platform (Mac and Windows) version of the book teaches the basics of video editing, along with complete coverage of all-new features in Premiere Elements 9 now with an enhanced workspace for increased efficiency and better user experience. In this new version you’ll learn how to import media from a variety of devices including mobile phones, embed your movie clips within web pages, use the new Cartoon effect to create cartoon-like movies from your live-motion movie clips, add a variety of new audio effects, fix shaky footage and color and lighting problems with SmartFix, automatically remove unwanted footage with Smart Trim, add graphics that follow the action of your footage, and much more.

About the Authors
The Adobe Creative Team of designers, writers, and editors has extensive, real world knowledge of Adobe products. They work closely with the Adobe product development teams and Adobe’s Instructional Communications team to come up with creative, challenging, and visually appealing projects to help both new and experienced users get up to speed quickly on Adobe software products.

Book Details

  • Paperback: 320 pages
  • Publisher: Adobe Press; 1 Pap/Dvdr edition (November, 2010)
  • Language: English
  • ISBN-10: 0321749723
  • ISBN-13: 978-0321749727
  • File Size: 23.8 MiB
  • Hits: 387 times

Newer Posts Older Posts Home