Book Description
Sure you can animate using motion tweens, in fact we’ll help you do that with our Flash Cartoon Animation book, but isn’t there something extra special in making things move with just a few lines of code? In this book Keith Peters guides us through some basic animation theory and then demystifies the math and physics behind creating realistic animation, looking at trigonometry, velocity and acceleration, and bouncing & friction. As you’d expect, the book intersperses theory with practical demonstrations of the techniques covered. A basic knowledge of ActionScript concepts is all that is required to get up and running with the tutorials. Keith goes on to cover more advanced animation topics such as collision detection, particle attraction, and kinematics. The book concludes with looking at 3D animation techniques, including building a basic 3D engine, 3D lines, fills and solids, and matrix math. Table of Contents
* Part I – ActionScripted Animation Basics
o Ch. 1 – Basic Animation Concepts
o Ch. 2 – ActionScript Basics for Animation
o Ch. 3 – Trigonometry
o Ch. 4 – Rendering Techniques
* Part II – Basic Motion
o Ch. 5 – Velocity and Acceleration
o Ch. 6 – Bouncing and Friction
o Ch. 7 – User Interaction: Dragging and Throwing
* Part III – Advanced Motion
o Ch. 8 – Easing and Springs
o Ch. 9 – Collision Detection
o Ch. 10 – Bouncing off Angles
o Ch. 11 – Billiard Ball Physics
o Ch. 12 – Particle Attraction
o Ch. 13 – Forward Kinematics
o Ch. 14 – Inverse Kinematics
* Part IV – Three D
o Ch. 15 – A Basic 3D Engine
o Ch. 16 – 3D Lines, Fills, Solids
o Ch. 17 – Advanced 3D: Backface Culling & Lighting
o Ch. 18 – Matrix Math
* Part V – Tips and Tricks
o Ch. 19 – Tips and Tricks
About the Author
Keith Peters
Keith Peters lives in the vicinity of Boston, MA, in the US with his wife, Kazumi, and their daughter, Kristine. He has been working with Flash since 1999, and has coauthored many books for friends of ED, including the groundbreaking volumes, Flash Math Creativity and Extending Flash MX 2004.The site recently won an award at the Flashforward 2003 Flash Film Festival in the Experimental category. In addition to the experiments on this site, Keith has produced several highly regarded Flash tutorials that have been translated into many languages and are now posted on websites throughout the world. Keith is currently working full time on Flash development and various writing projects.
Keith’s other books include: Flash MX Studio, Fresh Flash: New Design Ideas with Flash MX, Byte-Size Flash MX, Flash MX Most Wanted, Flash MX Games Most Wanted, and New Masters of Flash: Volume 3
Book Details
- Paperback: 400 pages
- Publisher: friends of ED (October 17, 2005)
- Language: English
- ISBN-10: 1590595181
- ISBN-13: 978-1590595183
- File Size: 8.6 MiB
- Hits: 731 times