10/28/2010

Core Techniques and Algorithms in Game Programming - pdf

Core Techniques and Algorithms in Game ProgrammingBook Description

To even try to keep pace with the rapid evolution of game development, you need a strong foundation in core programming techniques-not a hefty volume on one narrow topic or one that devotes itself to API-specific implementations. Finally, there’s a guide that delivers! As a professor at the Spanish university that offered that country’s first master’s degree in video game creation, author Daniel Sanchez-Crespo recognizes that there’s a core programming curriculum every game designer should be well versed in-and he’s outlined it in these pages! By focusing on time-tested coding techniques-and providing code samples that use C++, and the OpenGL and DirectX APIs-Daniel has produced a guide whose shelf life will extend long beyond the latest industry trend. Code design, data structures, design patterns, AI, scripting engines, 3D pipelines, texture mapping, and more: They’re all covered here-in clear, coherent fashion and with a focus on the essentials that will have you referring back to this volume for years to come.

From the Inside Flap
“If you want to understand the fundamentals of programming concepts that underlie today’s games, this book leads the way. It explores such a wide range of algorithms and concepts, it should be required reading for anyone entering the game programming field.”–Alex Dunne, Executive Producer, Gamasutra.com

“…brings together material from a variety of advanced gaming topics into a single well-organized book. Wish I had something like this to refer to when I was starting out.”

–Ed Magnin Video Game Designer and Programmer, Magnin & Associates

“College students pursuing a degree in the field of game programming will need this book. In addition, professional programmers who wish to learn more about game-specific topics will greatly benefit from reading this book.”

–Wendy Stahler, Professor and Course Director of Game Design and Development, Full Sail Real World Education

“I can’t think of any published book on game programming that covers this range of topics.”

–Eric Le, 3D Programmer, Ubi Soft Entertainment

About the Author

Daniel Sanchez-Crespo is a professor at Pompeu Fabra University in Barcelona, Spain where he co-organized and serves as the current director of Spain’s first Master’s Degree in Video Game Creation. He also founded Novarama, an independent game studio in Barcelona, that focuses on creating innovative games for the PC/Xbox platform. As a columnist he has been a frequent contributor to Byte Magazine Spain , Game Developer Magazine , and the Gamasutra web site, publishing over 40 articles.

Book Details

  • Paperback: 888 pages
  • Publisher: New Riders Games (September 21, 2003)
  • Language: English
  • ISBN-10: 0131020099
  • ISBN-13: 978-0131020092
  • File Size: 4.5 MiB
  • Hits: 1,897 times